using UnityEngine;
using System;
using System.IO;
using System.Collections.Generic;
using WFTools;

[Serializable]
public class SheetConfig 
{ 
	/// <summary>
	///表名称
	/// <summary>

	public readonly string name;
	/// <summary>
	///帧数
	/// <summary>

	public readonly int frameCount;
	/// <summary>
	///帧间隔
	/// <summary>

	public readonly float frameIntervals;
	public SheetConfig(List<string> datas)
{	
		int value = 0;
		name = datas[0];
		frameCount = int.Parse(datas[1]);
		frameIntervals = float.Parse(datas[2]);
	}
} 
